Publication entry | A Cognitive Architecture Based on Neuroscience for the Control of Virtual 3D Human Creatures | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Improving node localization by using Logical Position of Nodes | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Improving node localization in WSN by using obstruction level indicator | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Node localization in WSN using trigonometric figures | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | An Integrative Computational Model of Emotions | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Cognitive Computational Models of Emotions | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Computational Modeling of Brain Processes for Agent Architectures: Issues and Implications | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Formal Specification of a Neuroscience-Inspired Cognitive Architecture | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Pitting a New Hybrid Approach for Maintaining Simulation Stability after Mesh Cutting Against Standard Remeshing Strategies | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Brain architecture for visual object identification | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | A MAS supporting intercultural knowledge management | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | A proposed model for visual memory identification | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Feature-based saliency for a model of bottom-up visual attention | Erick Castellanos | 0 | 8 years 9 months ago |
Publication entry | Context-Sensitive Ecosystem of Intelligent Environments | web-admin | 0 | 8 years 11 months ago |
Publication entry | Emotional Attention in Autonomous Agents: A Biologically Inspired Model | web-admin | 0 | 8 years 11 months ago |
Publication entry | Speeding Up the Simulation of Deformable Objects through Mesh Improvement | web-admin | 0 | 8 years 11 months ago |
Publication entry | Stable Simulations of Deformable Objects using Explicit Integration | web-admin | 0 | 8 years 11 months ago |
Publication entry | A Bio-inspired Architecture of a Motor Neuron System for Virtual Creatures: Movement of a Single Limb with a Single Muscle | web-admin | 0 | 8 years 12 months ago |
Publication entry | A Bio-Inspired Architecture of a Motor System for Virtual Creatures: Reverse Engineering of the Human Hand for the Creation of a LEGO Mindstorms(TM) Robotic Hand | web-admin | 0 | 8 years 12 months ago |
Publication entry | A Biologically Inspired Computational Model of Moral Decision Making for Autonomous Agents | web-admin | 0 | 8 years 12 months ago |
Publication entry | Sense of Touch for Virtual Creatures | web-admin | 0 | 8 years 12 months ago |
Publication entry | Surface Mesh Characterization of Scenes for Ray Tracing in Real-time | web-admin | 0 | 8 years 12 months ago |
Publication entry | Fast Data Parallel Radix Sort Implementation in DirectX 11 Compute Shader to Accelerate Ray Tracing Algorithms | web-admin | 0 | 8 years 12 months ago |
Publication entry | Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-time(Link) | web-admin | 0 | 8 years 12 months ago |
Publication entry | Fast parallel construction of stack-less complete LBVH trees with efficient bit-trail traversal for ray tracing(Link) | web-admin | 0 | 8 years 12 months ago |