Fast Data Parallel Radix Sort Implementation in DirectX 11 Compute Shader to Accelerate Ray Tracing Algorithms

Abstract: 
Arturo Garcia, Jose Omar Alvizo Flores, Ulises Olivares Pinto, Felix Ramos. “Fast Data Parallel Radix Sort Implementation in DirectX 11 Compute Shader to Accelerate Ray Tracing Algorithms” EURASIA GRAPHICS 2014 : International Conference on Computer Graphics, Animation and Gaming Technologies.
Publication date: 
January, 2014
Publication type: 
International Paper